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1. Nova Sword - in Feedback/Requests [original thread]
There's really just nowhere it would make sense to have, other than "it looks cool." At 0-5 meter range, we already have Nova Knives. At 5-15 meters, we already have shotguns. At 15+, we have... everything else. They'd serve no purpose as a sid...
- by Delenne Arran - at 2015.01.25 07:45:00
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2. Salvage to key ratio - in Feedback/Requests [original thread]
It's fine that the keys are rarer than the boxes, since they're not the actual keys to the boxes, but a hacked copy. That said, the drop rate is absurd. I don't mind the boxes being extremely common, but they're entirely too common for the rarity...
- by Delenne Arran - at 2015.01.01 23:07:00
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3. Min Sentinels Bonus question - in Feedback/Requests [original thread]
If I had to guess, it's because flat-out neutralizing two weapon types' damage bonus would've been overpowered.
- by Delenne Arran - at 2014.10.02 03:48:00
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4. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
I'd tolerate a WoW Dungeon-Finder type squadding mechanism, if it were able to be toggled on and off. I don't want to have to mute my squad every time I do an Ambush. I don't want to have to go through the rigmarole of putting myself in a locked s...
- by Delenne Arran - at 2014.09.30 04:45:00
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5. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
It's not a matter of contracts-- even if it were, as I said, your contract is to destroy the enemy MCC. The Null cannons are used for this, whether you do it during the battle or not. You're not breaching your contract by killing people, you're a ...
- by Delenne Arran - at 2014.01.02 04:41:00
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6. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
In Domination and Skirmish, the objective is to "Capture null cannons to destroy hostile MCC," yes. The REASON we're supposed to destroy the MCC is to render enemy forces unable to deploy clones to the area. We're hired to eliminate the enemy, whe...
- by Delenne Arran - at 2013.12.31 07:30:00
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7. Dropsuit Names - in Feedback/Requests [original thread]
Ulysses Knapse wrote: To be a cyborg, the mechanical enhancements have to be built-in... I'm in agreement with you here. Occassionally however, in a discussion about cyborgs, someone will assert that 'glasses count because they're an outsid...
- by Delenne Arran - at 2013.12.30 05:00:00
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8. Dropsuit Names - in Feedback/Requests [original thread]
Ulysses Knapse wrote: They are pieces of equipment, but they aren't just pieces of equipment. Long ago, in a mythological place called "Earth", some civilizations believed that wearing certain things would transform you into something you we...
- by Delenne Arran - at 2013.12.30 03:51:00
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9. Dropsuit Names - in Feedback/Requests [original thread]
Ulysses Knapse wrote: To be honest, I think each dropsuit having their own individual names would be less confusing, as each dropsuit would be more memorable as a result of their naming. There would be a slightly higher learning curve, but bett...
- by Delenne Arran - at 2013.12.29 17:48:00
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10. Dropsuit Names - in Feedback/Requests [original thread]
I don't feel particularly strongly about this one way or the other, but lean slightly towards "nah."As much as I love lore, it makes sense to me that the dropsuits don't each get individual names, in part because they're just body armor. It makes ...
- by Delenne Arran - at 2013.12.29 07:50:00
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11. Suggestion: Color-Code Various 'Alert' Messages - in Feedback/Requests [original thread]
Fairly simple and minor suggestion. Rather than having "You have been scanned," "We are hacking objective A," "The enemy is hacking Supply Depot," and "We are hacking Clone Reanimation Unit" all show up in red, actions our own team are taking shou...
- by Delenne Arran - at 2013.12.29 03:45:00
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12. Assault rifle variants - in Feedback/Requests [original thread]
I've not used the ScR much since ~1.4 when I took a break from DUST, but back then it was possible to fire about 16 shots before overheating, with some kb/m users reporting about 21. This was before the ScR Ops skill was 5% bonus to cooldown speed...
- by Delenne Arran - at 2013.12.26 05:40:00
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13. feedback: The New Comers Welcome .. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Dust is largely gear dependant. the experience should come naturally over a couple hours of gaming, and then advanced through days , months of extra gaming to tweak and enhance your playstyle. Trying to balance a game based...
- by Delenne Arran - at 2013.12.26 05:25:00
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14. feedback: The New Comers Welcome .. - in Feedback/Requests [original thread]
Sorting by SP would alleviate some of the problem, but it wouldn't be quite the fix we need. Because we receive passive SP, SP's not exactly a great measure of where you belong. I've played on and off since the beta, and by your system, I'd be in ...
- by Delenne Arran - at 2013.12.26 04:39:00
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15. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
It's an interesting idea. Just as quick "off the top of my head" numbers for duration, maybe something like 2/3/5 seconds, with additional mines detonated simultaneously (or within 3-5 seconds of moving again) adding 1/1/2 seconds to the stun dura...
- by Delenne Arran - at 2013.12.26 04:23:00
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16. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Going down the you gave list with a bunch of anecdotes ('cause those are totally just as good as hard data, amirite? ;)) 1: While it's probably easier for snipers to snipe snipers, than infantry, it still only takes what, two or three shots to ki...
- by Delenne Arran - at 2013.08.03 05:46:00
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17. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Beeeees wrote: RINON114 wrote: Now answer this: - How many ways are there to kill a sniper? 1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bo...
- by Delenne Arran - at 2013.08.03 05:17:00
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18. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
Better to leave the skills with no bonus until there's something that they can unlock than to hastily give them some placeholder skills just to tide people over. Take the price reduction example Galvan Nized suggested. Without even going into why ...
- by Delenne Arran - at 2013.08.03 05:08:00
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19. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
In general, I've got no problem with snipers doing their thing from atop tall buildings. It's kind of a pain, but I'm accurate enough with my scrambler rifle that I can at least strip their shields and make 'em rethink their position for a bit. If...
- by Delenne Arran - at 2013.08.03 04:36:00
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20. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
Buster Friently wrote: Draco Cerberus wrote: I find that with equal levels of skill the guns are balanced. We need to move our focuses from the nerf/buff mode to what we need in game that would improve gameplay not just which gun hits hardes...
- by Delenne Arran - at 2013.08.03 03:14:00
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